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Chadatru
God
of Justice - He is blind, fair, a great
arbitrator, and fierce in battle
Professions
: Paladins
Next
to Urrem'tier, Chadatru is the most faceless of
the gods.
Lord
of justice, he is the fairest of all the gods,
holding
a sword in his right hand and an olive laurel in
his left.
Chadatru
is blind, but he fights as if he were gifted with
sight.
Fierce
in a battle, Chadatru is the great arbitrator.
He is the patron of kings, rulers, and
judges.
His
word is his bond, and he tells the truth always.
His
emblem is the lion.
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| Rutilor Rutilor is kind in his job
as the defender of the gods.
He judges with
kindness and even-handedness, and is ferocious in
what he defends.
A patron of
paladins, Rutilor will stalwartly defend anyone
who he feels is getting a raw deal.
A god of truth, he
cannot lie.
He is a collector
of swords, especially extraordinary ones, and has
enchanted a few in his time.
He has a small
kennel of hounds that he unleashes when someone
has escaped his judgment;
they cannot stop
once they are on a trail, and they never lose
their prey. Without fear,
Rutilor is much the
same way, and -- though short by comparison to
other gods (it is the form he chose)
-- has taken on
opponents twice his size.
His emblem is the
mongoose.
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| Botolf The god of dishonesty and
deceit, Botolf is the symbol of corruptness and
bribery.
His actions have
caused murderers to go free
and thieves to get
off with damages paid by the person who
prosecuted them.
Botolf loves to
visit Dirge (his favorite city),
and is the patron
of Knife Clan and thieves guilds.
Botolf is also the
god of fallen paladins,
and often appears
in tarnished armor in need of a polish.
His emblem is the
goshawk.
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| Damaris God of Night and Dreams
Worshiped by
Thieves
The intriguing god
of night and dreams, he is also the patron of
thieves, cutthroats, assassins and spies.
Damaris is the
assassin of the gods, sometimes even killing
someone without being paid, simply because he
felt that their presence was no longer
"necessary".
Rarely seen except
as a voice in the shadows, Damaris is envisioned
as having black hair that is strewn with silver
and large black eyes without pupils or whites and
ebon skin, but can actually (as can all the gods)
appear in any form he chooses;
because of his
chosen profession, however, he is more proficient
at it than the other gods.
Oddly, Damaris has
a soft spot for small children, the only people
exempt from his blade, and parents will call upon
him as a last resort if all other gods have
deserted them to protect their child.
He will lull them
to sleep with a kiss they never remember, and
then go back about his business.
His emblem is the
panther.
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| Phelim The god of sweet dreams,
Moon Mages worship Phelim and often beg favors of
him.
Phelim strew the
stars in the sky by gathering some of Tamsine's
tears and setting them against the velvet
black of the
heavens, then bid Kertigen hammer for him four
moons, which he then nestled along with the stars
in the heavens, and set to turning.
When the fourth
moon hatched the World Dragon, it was Phelim who
ambushed the creature and
-- while he did not
destroy it -- set it to sleeping deep within the
heart of Elanthia.
Phelim is the god
of rightful vengeance; those who seek retribution
for a worthy reason may receive assistance from
him.
Phelim is also the
god of honorable thieves and assassins; if such a
thing exists.
He upholds his word
above all other things; a promise from Phelim is
a promise unbroken.
His symbol is the
nightingale.
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| Dergati Unlike her sister,
Kerenhappuch (who Dergati does not resemble but
does help frequently), the goddess of nightmares
is virtually unseen, but is assumed to be a
black-haired and exotic beauty whose only flaw is
a third eye in the center of her forehead.
She never walks
during the day, and it is rumored that if anyone
created the creatures known as vampires and
werewolves, it was her. She hates the sun, and
often is involved in plotting ways to destroy it;
some believe she had a hand in the creation of
the World Dragon.
Her vengeance
is savage, and terrible to behold. The unraveler
of souls, she kills with slow efficiency,
sometimes entire villages. Death by her hand
means no resurrection, as many a fool hero who
has spoken her name in vain has learned.
Since it is
impossible to know when she is watching, many
fear speaking of her, even at high noon. She is
the "all-seeing"; her dark eyes miss
nothing. Dergati will do anything for
Kerenhappuch, who she considers her equal
mentally, and who she admires greatly for her
schemes and motives.
Dergati is
impatient with incompetence, and will, without
warning, kill someone who acts foolishly in front
of her.
Her symbol is the
shrike.
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| Eluned Goddess of Seas, Water,
Oceans, Wisdom, Learning, and Knowledge
Worshiped by
Elotheans and Scholarly types
Goddess of the seas
and water, master of arcane and ancient wisdom,
patron of learning
and knowledge; chief deity of the Elotheans.
She, along with her
sister Peri'el, keeps the oceans moving and
singing.
Eluned is the
creator of speech, as Meraud is the creator of
written language
(the Elothean
language is his greatest achievement).
Eluned and Meraud
sometimes coexist, but mostly do not see
eye-to-eye enough in their motives to do so.
It is Eluned's
infinite wisdom that guides sailors at night.
Her emblem is the
dolphin.
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| Lemicus Goddess of the inner (fresh)
waters,
Lemicus is also the
protector of lost sailors and the creator of the
lodestone.
Lemicus is patron
of libraries and the life of the ocean. She is an
excellent dancer, and her laughter is
what causes the
winds to turn favorable for sea-bound merchants.
Lemicus is
often attended by several merfolk
-- half fish, half
human --
who spend hours
combing her long hair and creating sea foam.
She is the patron
of dancers, librarians, Elves, and the wives of
sailors.
Her symbol is the
albatross.
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| Drogor God of the angry oceans,
creator of hurricanes and tsunamis.
Drogor's
anger is readily apparent as the sky turns grey
and the children of the ocean scatter,
and he often takes
it out on hapless mortals who dare to set foot on
his water.
Drogor is the
drowner of children and the destroyer of
knowledge;
if he feels a
librarian has slighted him,
he will ruin his or
her books by seeing they are soaked with water or
-- if a large body
of water is nearby --
set a tidal wave
upon the establishment to destroy it.
His symbol is the
shark.
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| Everild Worshiped by Warriors and
Barbarrians
The wild lord of
warriors, amazons, barbarians, berserkers and
those who die in battle,
he is attended by
several equally wild youths and maidens who are
the cream of the fighting crop.
From time to time,
he sends them down to Elanthia
to aid in battle a
warrior or army that he favors.
If a warrior has
served him exceptionally well, he will request
them to join him as one of his attendants.
If he sees a
warrior given an improper burial,
he will send one of
his attendants down
to see that the
subject of Everild's attentions is
given proper homage.
Emblem is the wild
boar.
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| Kuniyo Gentler than Everild, Kuniyo
still retains a deep wildness within him,
and does not like
to wander far from the sound of battle.
However, he also
enjoys the wilderness,
and is therefore a
favorite of rangers;
especially the
rangers who use their sword on a frequent basis.
Kuniyo is served by
several noble youths and maidens
who he may send out
to help train a promising young warrior.
Kuniyo is stubborn
and vicious in battle.
His emblem is the
wolverine.
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| Trothfang Wild and untamed,
Trothfang's bloody wars have killed thousands.
He delights in
torture and slow, messy deaths (his favorite
weapon is the barb-tipped spear), and thrives on
drinking the fresh blood of those who have
fallen. If he truly hates someone, he will devour
their flesh in front of them as they die, and
then rip their heart out and eat it with much
relish.
A god of
cannibalism, his servants are an entourage of the
world's foulest and most savage killers, and
those who dare challenge Trothfang are often
faced with slow dismemberment and left to bleed
to death.
Trothfang's parties
are often quite chaotic, involving much wine and
debauchery and still more destruction; the
results of his parties usually involve several
dead.
Trothfang has no
honor in combat; for him, anything goes (this is
why many suspect he is the inventor of the
technique of two-handed beermug brawling).
He also is the god
of primitive life and despises civilization; he
loves to see cities fall, and will dance over the
bones of a ruined city with much glee. Centaurs
worship Trothfang, delighting in his cruelty and
taking on the effects of an untamed life.
Emblem is the wild
centaur.
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| Faenella
Creator
of the Fearie, and all Stringed Instruments
Worshiped by Bards
and Elves, possibly Traders and Paladins
"The fair
bard", Faenella is a performer
extraordinaire and a muse of poetry and
wanderlust, she is also an inventor of creatures.
Faenella is the
creator of the Faerie, who are considered her
"progeny". Dryads, sprites, nyads, and
angels (who are not Faerie but are of her domain)
are all her "children".
She is the patron
of bards and youths who runaway from home to seek
adventure, as well as adventurers themselves. Her
gift to mortals was inspiration, and she created
the harp and stringed instruments. Caravans are
often under her protection.
Despite the fact
that her emblem is the wren, she loves felines
(as well as birds), and keeps one close at hand
as she plays her music.
She is, like her
other aspects, highly visible and often portrayed
with glowing brown hair and bright green eyes,
slender and Elven. Faenella despises undead, and
will destroy them as often as possible.
Her emblem is the
wren.
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| Murrula The goddess of beauty and
gifted youngsters,
Murrula sings
mostly a cappella and is virtually indestructible
-- her creation is
the phoenix.
Murrula cannot
stand bad singing, and will silence those who
sing badly or else gift them with a beautiful
voice.
Murrula also seeks
out young bards and will train them incognito (or
one of her servants will) and make sure their
wandering feet do not stray them into trouble.
She is the
protector of travelers and her kiss remedies
hangovers,
she is the creator
of the flute and woodwinds.
She is often
pictured as a beautiful, slender young woman who
appears Elven, with flowing fiery red hair and
bright amber eyes.
Her emblem is a
phoenix.
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| Idon The "reaver" is a
god of roving bands of thieves; as well as rakish
rogues who love and leave women, and mothers who
abandon their children to continue their life
"unburdened".
Idon is obsessed
with his own good looks; if he sees a man or
woman who he feels "outshines" him, he
may turn them into a pig. While Idon is very
vain, he is also charismatic.
Idon is extremely
lusty, and once when a member of a clan
exclaimed, "By Idon!" and a visitor
asked, "Why do you say that?", the clan
member responded, "Because half of us
are!"
Idon is the god of
lust and wild music usually unfavored by others
-- his creation is the drum and other percussion.
Idon's music is often too outrageous to listen
to, but no one will ever say so to his face
without risking his wrath, which can be
dangerous.
Idon appears as a
black-haired and blue-eyed youth who is lean and
well-muscled.
While not a good
fighter, Idon is an excellent backstabber,
and he is second
only to Damaris in planning a good ambush.
His emblem is the
heron.
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| Glythtide
God
of Joy, Mirth, Merriment, Wine, Song, and Good
Fellowship
Worshiped by Bards
and Halflings
Glythtide - god of
joy, mirth and merriment, of wine and song and
good
fellowship; a very
happy figure, he is the patron of bards, poets,
troubadours, and
musicians -- as well as of loafers, gourmands and
drunks.
Glythtide's mere
presence is abhorrent to some of the darker gods
due to his
unstoppable
happiness. It is said amongst the Halflings that
the one time he
frowned and cried,
night was created. Arthe Dale is favored by
Glythtide, and
he has been
suspected of making a few visits upon occasions
(usually denotedby the sudden lack of liquor and
tarts within the town).
Chief deity of the
Halflings; his emblem is the ram.
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| Saemaus The gentle god of Love is
also the god of festivities and a toast is always
made in his name at most wedding ceremonies or
festivals
if one wishes to
ensure a marriage filled with love or a grand
party.
A god of happiness,
Saemaus' anger is hard to come by, but terrible
to behold.
He has been known
to curse his enemies with a malaise of
love-sickness -- usually by making them fall in
love with another enemy of his (or theirs).
The patron of
lovers, pregnant mothers (and expecting fathers),
maids of honor as well as their male
counterparts,
Saemaus is also
known for his tendency toward being tipsy as well
as an unmatchable chef.
Saemaus is the
inventor of the tart.
His emblem is the
donkey.
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| Be'Ort The god of bitter partings,
love lost, opportunities wasted, and insanity,
Be'ort is the rain
on a wedding day, the wine that turns to vinegar
before a party.
Be'ort is a great,
sulking figure who despises revelry and wallows
in melancholy.
Wars of attrition
(such as the Elven-Human war) are his specialty.
Be'ort always
appears as a wild-eyed and mussed-hair man who is
usually giggling a bit oddly.
If Be'ort truly
wishes to destroy someone, he will first make
sure their relationship sours,
then destroy their
status in their profession, and then, when his
miserable prey has sunk to their lowest,
he makes sure their
mind snaps.
His emblem is the
coyote.
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| Hav'Roth
God
of the Spirit of the Rock, Stone and Earth
Worshiped by S'Kra
Mur
God of the spirits
of rock and stone, and of the earth
-- deserts are his
domain.
Hav'roth is the
creator of precious metals and gems.
Chief deity of the
S'Kra Mur,
His emblem is the
cobra.
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| Peri'el Goddess of the inner earth,
it is Peri'el who
watches over the World Dragon
to make sure it
does not rise up and destroy Elanthia.
For this reason,
Peri'el is often not seen
as she spends much
of her time lulling the Dragon to sleep with her
sibilant singing
-- a sound that can
be heard by listening to sea shells or visiting
the ocean.
Peri'el also stills
earthquakes and stops the flow of lava.
Her animal is the
king snake.
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| Ushnish The "serpent of
discord",
Ushnish brings
disease, old age, ice ages, floods, and famines.
Ushnish's anger is
what causes lava to flow
and the fires of
the World Dragon to explode up and out.
His tantrums are
well known for causing earthquakes.
His animal is the
viper.
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| Hodierna
Godess
of Life and Light
Worshpied by
Herbalists and Healers
Professions :
Empaths, possibly Clerics
Goddess of life,
morning, and light,
as well as
springtime,
harvest and crops.
Farmers,
herbalists, healers, and empaths all venerate
her.
She is the granter
of life and favor,
and ultimately must
be pleased for resurrections and healing.
Her emblem is the
unicorn.
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| Berengaria
The
motherly goddess Berengaria is often envisioned
by artists
as a plump and
cheerful woman
holding a sheath of
grain in the crook of her right arm.
She is wise and
kind, a good match for Divyaush.
Berengaria is the
finder of lost children and the bringer of dawn;
the first light
that shatters the darkness.
Where she treads,
the earth is renewed.
Beneficial and
kind,
her emblem is the
cow.
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| Asketi The "hag"
Stealer of
children, wild mistress of barren fields and the
midnight hunt.
Asketi is the
master of the North Wind,
and delights in
causing pain and terror in the lands.
On the darkest
night of the year it is said she rides on the
backs of hideous black unicorns
and carves a bloody
path through the city that has failed to venerate
her the most.
The stealer of
life, she carries a rough burlap sack at her hip
in which she
carries the souls of those she has killed.
Her emblem is the
adder.
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| Kertigen
Protector
of possesions from thieves and damage
Worshiped by
Traders and Dwarves, possibly thieves
Patron of craft,
metal work, precious gems, bestower of wealth
and prosperity;
venerated by traders, money changers, petty
bourgeois and
tradesmen such as
jewelers and blacksmiths;
his favor is
invoked in protecting
possessions against
theft, weapons and armor against damage, etc.
Kertigen's favorite
workers are the leprechauns,
who guard his
treasures with jealous zeal.
The chief deity of
Dwarves, his emblem is the raven.
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| Divyaush
Kertigen's
positive side, Divyaush is a merry bearded man
with twinkling blue eyes.
He grants enormous
good favor, money, and gifts,
and will sometimes
send out his personal assistants
-- the welkin --
to help out needy
craftsmen.
He is beloved by
children,
who often leave him
offerings of sweets and cream at a special
Midwinter festival.
Divyaush is
paternal and kind, and will help to guide a
crafter who has erred by pointing out
-- but not fixing
-- his mistakes.
His emblem is a
welkin.
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| Zachriedek
Kertigen's
negative side, Zachriedek, is nasty and cruel.
He is the weakness
in the wagon's axle that causes it to snap in the
rain,
the crack in the
sword that breaks in the heat of battle,
the poor conditions
that cause a merchant's stock to sour.
If he is feeling
particularly nasty,
he will send out
his favored pets, the gremlins,
to plague a
craftsman.
His emblem is the
raccoon.
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| Meraud God of Magic and Foresight
and Creator of Written Language
Worshiped by Mages
and Elotheans
God of magic and
foresight, the dark side of the arcane arts.
Meraud rarely shows
his face, hiding himself within the folds of a
midnight black cloak and appearing as a dark
stranger to those he visits.
Meraud does not
believe anything should stand in the way of the
quest for knowledge,
and can be quite
ruthless in his pursuit of it. However, he is not
without honor,
and has turned
aside in his quest for knowledge if he has made a
promise that interferes in that quest.
This does not,
however, mean he will not find a way around the
obstacle -- in fact, he often will.
Elotheans admire
Meraud for his aloofness, and also because he is
the creator of written language.
His emblem is a
jet-black wolf.
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| Firulf The god of elemental magic
is kinder than Meraud, but still stern.
The extremes he
will go to are fewer, but his craftiness is still
well known.
His foresight is
unerring, which is why many Elothean Moon Mages
revere him.
He carries a black
staff marbled in silver that shoots forth
powerful shards of lightning upon command.
If a mortal should
touch the staff without Firulf's permission,
it is said he or
she would turn to ash instantly.
However, Firulf has
been known to hand out the staff upon occasion to
a favored worshipper to aid them
in a quest for
knowledge that he finds particularly intriguing.
His emblem is a
grey horned owl.
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| Kerenhappuch
The
mad mage is without scruples, and not above
blackmail, extortion, or murder -- not to mention
her own attractive feminine wiles -- to get the
information she wants.
From time to time
her ruthlessness has been so severe that she has
killed others under the notion that if SHE cannot
have the knowledge, NO ONE will.
Kerenhappuch is
also a seductress and a schemer, twisting men to
her desires as if they were wrapped about her
finger, and turning women against each other.
She has a skirt of
fabulous colors crafted for her by Kertigen (who
she tricked into making it for her by pretending
she was Hodierna and telling Kertigen she needed
it to entertain some Dwarves) that will cause any
man who looks upon her while she wears it dancing
to fall in love with her, and cause any male
Dwarf to immediately swear fealty to her.
Unfortunately (for
Kerenhappuch), Kertigen, when he learned it was
not Hodierna who had requested the item, also put
a curse upon the skirt that causes any WOMAN who
sees her wearing it to become insanely jealous of
the beautiful goddess.
A red-lipped and
blonde-haired beauty, her emblem is the shrew.
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| Tamsine Goddess of Hearth and Home,
Civilization, Beneficial fire and Blessings
Goddess of hearth,
home, habitations, settlements, civilization.
Patron of the
hearth, and of the town of Fostra's Haven.
Before construction
on temples, public buildings and houses is begun,
her blessings and
favor must be sought.
Tamsine is also the
goddess of beneficial fire and blessings.
If a priest would
have blessings,
he or she must
first learn from the shrine of Tamsine
first. Tamsine is also a domestic; she is a great
weaver, cooker,
dyer, brewer, and
any number of things that can be done in or
around the home.
Her emblem is a
great tabby cat.
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| Alberda Bringer of peace, cementer
of alliances and marriages, patroness of orphans
and fosterlings;
Albreda is a kind
and beneficial goddess who despises war and
bloodshed.
A few warriors
(paladins usually) have, however, worshipped her,
and she does not disdain this worship.
It is said that
Albreda's blessing is what brought the lasting
peace of the Seven Pointed Star Empire,
and that she wept
so deeply during the Elven-Human war it created
an entire new ocean in far off lands.
Albreda is
motherly, a companion to Alamhif.
She succors and
protects mothers who have trouble in childbirth,
or fathers who have been widowed because their
wife has died in childbirth.
Healers often find
her the easiest to worship.
Her animal is the
dove.
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| Harawep Disrupter of peace, treaties
among races and nations, destroyer of families,
augur of
disloyalty, turner of children against parents,
clan against clan.
Harawep is a
vicious warrior who fights with twin swords.
Hideously ugly,
Harawep resembles a hag who moves quicker than
the eye can follow,
which is perhaps
why she is also the goddess of lightning,
and lightning
strikes that start up unstoppable forest fires.
Harawep is also a
weaver, and her plots and schemes are sometimes
as intricate as the webs her favorite creatures
(the spider) spins.
Harawep is the
widowmaker, and the patron of murderers and some
assassins.
Her emblem is the
black widow spider.
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| Truffenyi
God
of Mercy, Forgiveness and Mortal Man
Worshiped by
Clerics, Humans and Halflings
God of mortal man,
god of mercy and forgiveness,
his blessings are
invaluable in resurrections and in the granting
of health, stamina,
strength and
magical power,
he is like an
indulgent father to the inhabitants of Elanthia.
He can be stern as
well, and thus is also a difficult master to
serve.
Chief deity of
humans and Halflings; his emblem is the ox.
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| Alamhif The kind father, Alamhif is
sometimes mistaken for Divyaush,
but the two are not
the same.
Alamhif is more the
stern guidance that is the role of fatherhood,
while Divyaush is
the indulgent grandfather.
Alamhif loves
children and will take pains to pay them special
care if he perceives they are in danger or
being
misled/mistreated.
It is him -- along
with Berengaria -- who created the bridge between
death and life
that allows mortals
to reach through Urrem'tier's barrier to bring
those who have fallen back to life.
His symbol is the
magpie.
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| Huldah Trickster, imp, bedeviler,
fouler up of best laid plans,
Huldah's schemes
can often appear very appealing at first, but
quickly sour.
Reasoning with him
is dangerous, and few have ever gotten out of a
deal with him ahead.
He despises
mortals, and delights in seeing that which is
pure become despoiled,
especially by some
act of his.
Huldah can also
cause terrible storms that resembles lightning
storms,
but are composed of
magic instead of electricity.
His emblem is the
weasel.
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| Urrem'Tier
Death
Incarnate
Not really so much
a god, or Immortal, or even demon, Urrem'tier is
Death Incarnate, the last of the Immortals to be
infused with a part of the One Creator, and
therefore endowed with the smallest portion of
Substance and the largest proportion of the Void
within.
It is to
Urrem'tier's embrace we go when we die, and his
fetid grasp would hold us for an eternity were it
not for the efforts of the other Immortals on our
behalves.
Thus when we return
from the caress of Urrem'tier, we must be
ritually cleansed from his foul stench before we
can rejoin the living.
Although he has
positive and negative aspects about the best you
can say of his positive one is that it will be
more polite than the negative one to you, while
attempting just the same to drag your spirit to
the very depths of the cruel, senseless terrible
void he presides over, constantly seeking to fill
with the souls of the dead.
While never really
characterized as man, female or animal, death can
take many forms.
His emblem is the
scorpion.
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| Eylhaar Referred to as
"she" since that is the form she
usually takes;
a somber, slender
female with pearl-white skin and black hair.
Eylhaar is the
beckoner, the promise of peace from a world of
pain.
Eylhaar's deaths
are always the softest, and her allure is almost
insurmountable.
She is very
patient, and will never try to cheat a death.
Still, her emblem
is the jackal.
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| Aldauth The faceless god of agony,
torturers fear and worship Aldauth.
Aldauth's deaths
are always painful, perhaps the worst of all,
and his victims
kick and scream their way to his void.
Aldauth will taunt
and trick people out of their lives,
and he delights in
seeing people die foolishly.
He is a scavenger,
often ghosting
about the battlefield at the end of long
campaigns
to wring the last
ounce of pain from the dying.
Emblem is the
vulture.

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